Mastering the AOE 4 English Build Order: A Comprehensive Guide
In the world of real-time strategy games, few titles have captured the essence of historical warfare as vividly as Age of Empires IV. The game’s intricate mechanics, coupled with its deep strategic layers, make it a favorite among both casual and competitive players. Among the many civilizations available, the English faction stands out for its versatility and robust economy. However, unlocking its full potential requires a well-structured build order, especially in the early game. This guide delves into the AOE 4 English build order, providing a step-by-step strategy to dominate your opponents from the very start.
Understanding the Importance of Build Orders
Before diving into the specifics, it’s crucial to understand why build orders are so vital in Age of Empires IV. A build order refers to the sequence in which you construct buildings, train units, and manage resources. It’s the foundation upon which your entire strategy is built. For the English, a well-executed build order can mean the difference between a booming economy and a struggling one.
The English civilization is uniquely suited for players who prefer a balance between military might and economic stability. Their unique units, such as the Longbowman and Knight, make them a formidable force on the battlefield. However, these advantages can only be fully utilized if you start the game on the right foot.
The Classic English Build Order: A Step-by-Step Guide
The following build order is designed to maximize your early-game efficiency, ensuring a strong foundation for both military and economic expansion.
1. Starting the Game: The First Few Minutes
Every game of Age of Empires IV begins with your Town Center and a handful of Villagers. The English start with 6 Villagers, which is the standard for most civilizations. The key is to use these villagers efficiently from the very first moment.
Assign 2 Villagers to gather Food: Focus on Hunting or Farming depending on what’s available near your Town Center.
Assign 2 Villagers to gather Wood: Wood is essential for constructing buildings and training military units.
Assign 1 Villager to gather Gold: Gold is critical for training advanced units and constructing key buildings.
Assign 1 Villager to gather Stone (if possible): Stone is crucial for defensive structures and certain upgrades.
2. The Initial Expansion: Building Your Economy
Once your villagers are assigned, focus on expanding your economy. The English benefit from a strong early-game economy, so prioritize the following buildings:
Construct a Mill near your Food source: This allows you to upgrade your farming efficiency.
Construct a Barracks: This is essential for training Men-at-Arms, your basic infantry units.
Construct a Stable (if you plan to focus on cavalry): The English Knight is a powerful unit, but it requires a stable to be trained.
3. Military Production: Securing Your Economy
While your economy grows, it’s crucial to start producing military units to protect your villagers and expand your territory.
Train 3-4 Men-at-Arms from your Barracks: These units are inexpensive and can help you scout and defend your base.
Start producing Archers if you have enough Wood and Gold: The English Longbowman is a game-changer in the mid-game, but you need to start producing them early.
4. Upgrading Your Town Center
Once your economy is stable, focus on upgrading your Town Center to the Feudal Age. This unlocks more advanced buildings and units, including the Knight.
Ensure you have enough resources before upgrading. The Feudal Age requires 200 Food.
Continue producing villagers to maintain your economy.
Advanced Strategies: Optimizing Your Build Order
While the above build order provides a solid foundation, there are several advanced strategies you can employ to further optimize your gameplay.
1. The Fast Castle Strategy
For players who prefer a more aggressive approach, the Fast Castle strategy is an excellent choice. This involves reaching the Castle Age as quickly as possible to unlock the Knight and other advanced units.